A Developer-Photographer’s Perspective on SXSW Interactive
As a software developer with a photography obsession, what better way is there to experience SXSW Interactive than to join the photography crew? That’s just what I did this year,
As a software developer with a photography obsession, what better way is there to experience SXSW Interactive than to join the photography crew? That’s just what I did this year,
Texas exported the most technology goods in 2012, surpassing California, according a report released by the TechAmerica Foundation. Texas technology exports also supported 331,000 jobs, the most out of any
RFPs, Love, and Online Dating – what could these 3 possibly have in common? Well yes, all 3 of these can lead to broken hearts, empty bank accounts, and overall
Although the global madness that is Flappy Bird may be over, the update to the app from last Friday highlights that UX makes a difference no matter how big or small
Like most testing, usability testing is done both early and often. Fortunately you don’t need to spend a lot of money on a pretentious “usability lab” to address most of
Everyone who has used Scrum knows what user stories are. Most people who have used Scrum know what story points are. Few people who have used Scrum really get the
Flatstock is a collection of screen-printers from around the country selling posters, t-shirts, and various handicrafts. It can easily be missed amongst the chaos of SXSW, but is a must for anyone
We build really big software. Big as in 100,000-people-participating-in-the-same-web-conference big or alert-an-entire-state-about-severe-weather big. But few software systems start out that big. Twitter and Netflix had big ideas for sure, but
We tackle the hard software problems. Every day Eureka works on products that have to scale to support millions of users and need to mask complex interaction behind elegant user
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